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Based on the PC CD-ROM game of the same name produced by Berkeley Systems, Jellyvision, and Sierra On-Line.

All question names used in this proposal and the YOU DON'T KNOW JACK name are trademarks or registered trademarks of Sierra On-Line, Jellyvision, and Berkeley Systems and are (c) 1997. No challenge to ownership is implied.

Rules are based on YOU DON'T KNOW JACK Volume 3.



The object is to win the most money answering irreverent trivia questions about a myriad of topics.

Players: 3.

Theme: Password Plus by Score Productions.


1. Each game of YOU DON'T KNOW JACK consists of two ten-question rounds.

2. Questions are worth varying amounts of money, as shown in the table below:

(Kids' Version)
Standard $100-$300 $100-$600 $10-$30 $10-$60
Gibberish $500 $1000 $50 $100
Picture $100-$300 $100-$600 $10-$30 $10-$60
SuperAudio $100-$300 $100-$600 $10-$30 $10-$60
Fill In The Blank $100-$300 $100-$600 $10-$30 $10-$60
Whatshisname $100-$300 $100-$600 $10-$30 $10-$60
Guest Host $100-$300 $100-$600 $10-$30 $10-$60
Impossible $2000 $2000 $200 $200
Three Way $100 $100 $100 $100
DisOrDat $50 $100 $5 $10

3. Correct answers add cash, while incorrect answers deduct cash.

4. If a question comes up that a contestant does not know, he/she may elect to Screw. Screwing forces one of his/her opponents to answer the question. If the player being Screwed gets the question wrong, he/she loses cash, but if the Screwed player gets the question right, the person who Screwed loses the cash from his/her score (term: Screwing Yourself).

5. The player with the highest score after 20 questions plays the Jack Attack for a chance at a prize package that starts at $200 for the first three matches, then prizes of increasing value up to the seventh match, which brings a new car. (Usually would be a luxury car.) Players that do not complete all seven questions before time expires earns all the prizes won up to that point.

6. Players are retired after being on five consecutive shows, or accrued winnings of $100,000.

7. JACK Junior is played the same as Standard JACK, except that rule 6 does not apply and that dollar values are as shown in the above table.


1. Whatshisname: The Whatshisname is similar to a Fill-In-The-Blank...sort of. Here's an example:

What's the name of that movie...stars John Travolta...features lotsa dancing...directed by Sylvester Stallone...sequel to Saturday Night Fever...

Stumped? The answer, if you're curious, is Staying Alive.

2. Gibberish: The Gibberish Question involves a title or phrase in which each word rhymes with the right answer. Three clues are given during the course of the question in order to help the player out. The longer that the question is in play, however (up to 30 seconds), the value decreases--about $25/$50 every 1.5 seconds. An example:

A fiddle nerd sold pee. == A little bird told me.

3. Three Way Question: A ThreeWay involves three possible answers, say, Tom, Dick, and Harry. When the clue "A private eye" comes up, the contestant must ring in when the word "Dick" is lit up to score the points. This continues for seven questions.

4. DisOrDat: Played by only one player, the DisOrDat involves seven items, each being in one of two possible categories. Eact item belongs to one or the other--or both! The DisOrDat is 30 seconds in length.

5. Jack Attack: The Jack Attack is an association question--what goes with what. Seven phrases appear, and links must be made between the phrase and the right answer. However, not any link works, as the link must correspond to the clue that is pre-selected by the player. Duration of the round is 75 seconds.


The CD-ROM game is enough inspiration. I could use the CD-ROM exclusively and still have a viable game concept.


1st, as this would be the crown jewel of the productions. After that would be Outburst, Mall Madness,
The $25,000 Guess My Name, and The All-New Break the Bank.

Proposal (c) 1998 Ryan Bugaj

Back to Ryan's Game Show Fan Page